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Interactive

Sites2See: Astronomy for primary

A small galaxy of sites and resources, from Galileo making discoveries that changed our view of the universe, to new images and understandings from Hubble, on a page tailored for Primary students.

Interactive

Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

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Sea Country: Unit of work

This unit of work has been written to support the book Sea Country. In this picture book, Aunty Patsy Cameron shares the stories and traditions from her family’s seasonal life on Flinders Island in Tasmania. Find out when to pick ripe wild cherries, when the moon (mutton) birds fly home and how the nautilus shells smell ...

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5 Easy Drama Games for the Early Elementary Classroom

Drama games tap into students’ imagination and can be used in any classroom for a variety of purposes—in warm-ups or closures, team-building activities, or to accompany and enhance a lesson plan.

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Painting: The Art of Self Expression

How are elements of art and styles expressed through painting? In this K-2 lesson, students will explore elements of art and different artists' techniques to create various styles of paintings. Students will interpret art and describe styles by using key vocabulary terms when discussing paintings.

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Staircase to the Moon: Unit of work

This unit of work has been written to support the book Staircase to the Moon. This picture book shares a little girl’s imagination as she dreams about journeying to the moon. It is about courage and imagination. This unit includes practical ideas for using this book in your classroom.

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The Mark of the Wagarl: Unit of work

This unit of work has been written to support the book The Mark of the Wagarl. The book tells the story of Maadjit Walken, the Sacred Rainbow Serpent, mother spirit and creator of the Nyoongar Country of south west Western Australia. The story shares how a young boy receives the Maadjit Wagarl for his totem. This unit includes ...

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Aesop’s Fables: Comedy and Tragedy Masks

In this teaching activity, students will explore how characters from fables express their thoughts and feelings in comedy and tragedy plays? The activity encourages insights into human nature and making connections between ancient Greek culture and contemporary cultures.

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Spinifex Mouse: Unit of work

This unit of work has been written to support the book Spinifex Mouse. Set in the Pilbara region of Western Australia, this is a story about the nature of a little mouse and the very important lesson that he learns. This unit includes practical ideas for using this book in your classroom.

Video

Brain break bops

Brain break bops are interoception activities(mindful body awareness activities) for pre-school and early primary school students. Building interoceptive awareness (feeling more connected with your body and your bodily signals) requires students to actively notice changes in their body state. This series of two-minute animated ...

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Thank you rain! Unit of work

This unit of work has been written to support the book Thank you rain! The book celebrates the new life and sense of renewal that comes with rain. Themes of weather, the natural environment and gratitude form part of the book. This unit includes practical ideas for using this book in your classroom.

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Steve Goes to Carnival: Unit of work

This unit of work has been written to support the book Steve Goes to Carnival. The book celebrates the festivals and culture of Rio de Janeiro as seen through the adventures of Steve the gorilla. This unit includes practical ideas for using this book in your classroom.

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Work sample Year 1 and 2 Music: Animals percussion composition

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 and 2 Music. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

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Digital Citizenship Resources: Digital and Media Literacy

Find resources teaching students about copyright and plagiarism, support for efficient online search skills, and resources about digital privacy.

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Technologies: sequence of achievement in the Australian Curriculum

This Word document provides sequences of achievement standards for the Technologies learning area in the Australian Curriculum

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What is a digital system and how do digital systems help us?

This PDF provides suggestions for teaching digital systems to students in years F-2. The resource includes useful links to websites that provide information about digital systems as well as relevant teaching and learning material.

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Digital Technologies in the Australian Curriculum: sequence of content

This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum

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Voskoglou & Buckley review: Problem solving and computational thinking

This article explores the relationship between computational and critical thinking as it applies to solving technological problems. Research evidence derived from classroom experiments strongly suggests that using computers to solve problems enhances students’ abilities in solving real-world problems involving mathematical ...

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Supporting Implementation of Digital Technologies: Progress report – Focus on curriculum and pedagogy and learning outcomes (2019)

This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on curriculum and pedagogy and learning outcomes. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its impacts and outcomes.

Video

Expert webinar video: Russell Scott - Vortals: Augmented reality, virtual reality, 2D, 3D and game design lessons

Russell Scott, Co-Founder of multimedia design company Vortals, demonstrates some of the ways he teaches students about augmented reality, virtual reality, 2D, 3D and game design.